# Microsoft Developer Studio Project File - Name="ideQT" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=ideQT - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ideQT.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ideQT.mak" CFG="ideQT - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ideQT - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ideQT - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ideQT - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "$(QTDIR)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc0a /d "NDEBUG"
# ADD RSC /l 0xc0a /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib wsock32.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /machine:I386 /out:"Release/edivide.exe"

!ELSEIF  "$(CFG)" == "ideQT - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "$(QTDIR)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc0a /d "_DEBUG"
# ADD RSC /l 0xc0a /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib wsock32.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/edivide.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "ideQT - Win32 Release"
# Name "ideQT - Win32 Debug"
# Begin Group "Source Files"

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# Begin Source File

SOURCE=.\about.cpp
# End Source File
# Begin Source File

SOURCE=.\ideqtwindow.cpp
# End Source File
# Begin Source File

SOURCE=.\main.cpp
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# Begin Source File

SOURCE=.\moc_about.cpp
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# Begin Source File

SOURCE=.\moc_ideqtwindow.cpp
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# Begin Source File

SOURCE=.\moc_nuevo_propiedades.cpp
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# Begin Source File

SOURCE=.\moc_nuevoimpl.cpp
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SOURCE=.\moc_proyecto.cpp
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SOURCE=.\nuevo_propiedades.cpp
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SOURCE=.\nuevoimpl.cpp
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# Begin Source File

SOURCE=.\about.h

!IF  "$(CFG)" == "ideQT - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\about.h
InputName=about

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "ideQT - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\about.h
InputName=about

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
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SOURCE=.\ideqtwindow.h

!IF  "$(CFG)" == "ideQT - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\ideqtwindow.h
InputName=ideqtwindow

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "ideQT - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\ideqtwindow.h
InputName=ideqtwindow

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# End Source File
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SOURCE=.\main.h
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SOURCE=.\nuevo_propiedades.h

!IF  "$(CFG)" == "ideQT - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
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InputName=nuevo_propiedades

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ELSEIF  "$(CFG)" == "ideQT - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\nuevo_propiedades.h
InputName=nuevo_propiedades

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ENDIF 

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SOURCE=.\nuevoimpl.h

!IF  "$(CFG)" == "ideQT - Win32 Release"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\nuevoimpl.h
InputName=nuevoimpl

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

# End Custom Build

!ELSEIF  "$(CFG)" == "ideQT - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
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InputName=nuevoimpl

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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!IF  "$(CFG)" == "ideQT - Win32 Release"

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InputName=proyecto

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	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

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!ELSEIF  "$(CFG)" == "ideQT - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\proyecto.h
InputName=proyecto

"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp

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# End Source File
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# PROP Default_Filter ""
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SOURCE=.\kwrite\highlight.h
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SOURCE=.\readme.txt
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# End Target
# End Project
