edivc/ediv/ideQT/ideQT.dsp
Gabriel Lorenzo bc9b7983d6 estilo KDE
2002-10-10 16:36:25 +00:00

391 lines
9.9 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="ideQT" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=ideQT - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ideQT.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ideQT.mak" CFG="ideQT - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ideQT - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "ideQT - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ideQT - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "$(QTDIR)\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc0a /d "NDEBUG"
# ADD RSC /l 0xc0a /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib wsock32.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /machine:I386 /out:"Release/edivide.exe"
!ELSEIF "$(CFG)" == "ideQT - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "$(QTDIR)\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "QT_DLL" /D "QT_THREAD_SUPPORT" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc0a /d "_DEBUG"
# ADD RSC /l 0xc0a /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib imm32.lib wsock32.lib $(QTDIR)\lib\qt-mt230nc.lib $(QTDIR)\lib\qtmain.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/edivide.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "ideQT - Win32 Release"
# Name "ideQT - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90"
# Begin Source File
SOURCE=.\about.cpp
# End Source File
# Begin Source File
SOURCE=.\ideqtwindow.cpp
# End Source File
# Begin Source File
SOURCE=.\kdestyle.cpp
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\moc_about.cpp
# End Source File
# Begin Source File
SOURCE=.\moc_ideqtwindow.cpp
# End Source File
# Begin Source File
SOURCE=.\moc_kdestyle.cpp
# End Source File
# Begin Source File
SOURCE=.\moc_nuevo_propiedades.cpp
# End Source File
# Begin Source File
SOURCE=.\moc_nuevoimpl.cpp
# End Source File
# Begin Source File
SOURCE=.\moc_proyecto.cpp
# End Source File
# Begin Source File
SOURCE=.\nuevo_propiedades.cpp
# End Source File
# Begin Source File
SOURCE=.\nuevoimpl.cpp
# End Source File
# Begin Source File
SOURCE=.\proyecto.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=.\about.h
!IF "$(CFG)" == "ideQT - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\about.h
InputName=about
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "ideQT - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\about.h
InputName=about
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ideqtwindow.h
!IF "$(CFG)" == "ideQT - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\ideqtwindow.h
InputName=ideqtwindow
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "ideQT - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\ideqtwindow.h
InputName=ideqtwindow
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\kdestyle.h
!IF "$(CFG)" == "ideQT - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\kdestyle.h
InputName=kdestyle
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "ideQT - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\kdestyle.h
InputName=kdestyle
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\main.h
# End Source File
# Begin Source File
SOURCE=.\nuevo_propiedades.h
!IF "$(CFG)" == "ideQT - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\nuevo_propiedades.h
InputName=nuevo_propiedades
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "ideQT - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\nuevo_propiedades.h
InputName=nuevo_propiedades
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\nuevoimpl.h
!IF "$(CFG)" == "ideQT - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\nuevoimpl.h
InputName=nuevoimpl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "ideQT - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\nuevoimpl.h
InputName=nuevoimpl
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\proyecto.h
!IF "$(CFG)" == "ideQT - Win32 Release"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\proyecto.h
InputName=proyecto
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ELSEIF "$(CFG)" == "ideQT - Win32 Debug"
# PROP Ignore_Default_Tool 1
# Begin Custom Build - Moc'ing $(InputName).h ...
InputDir=.
InputPath=.\proyecto.h
InputName=proyecto
"$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
%qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp
# End Custom Build
!ENDIF
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=..\ediv.ico
# End Source File
# Begin Source File
SOURCE=.\res.rc
# End Source File
# End Group
# Begin Group "kwrite"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\kwrite\highlight.cpp
# End Source File
# Begin Source File
SOURCE=.\kwrite\highlight.h
# End Source File
# Begin Source File
SOURCE=.\kwrite\kwdoc.cpp
# End Source File
# Begin Source File
SOURCE=.\kwrite\kwdoc.h
# End Source File
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SOURCE=.\kwrite\kwview.h
# End Source File
# End Group
# End Target
# End Project